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Deus Ex Mankind Divided MOD: Hardcore Revival

The MOD Hardcore Revival is a mod which tries to improve the gameplay of Deus Ex Mankind Divided.
This isn't a visual mod and it doesn't change how the game looks visually.

The mod Hardcore Revival 1.012 for Deus Ex Mankind Divided

Here are the changes made by the version 1.012 of the mod Hardcore Revival to DXMD's gameplay :

How long the blurred vision effects last have been changed (Deus Ex Mankind Divided mod).

1) Items :

- Effects changed for some items (Ex: Amount of energy recovered by the biocells).
- Inventory mod: Size, stacking and price of the items changed.
- The amount of spare parts needed to craft multitools, biocells, mine devices, thyphoon ammos,...
- The blurred vision effects after drinking a beverage now last only 3 seconds.

Weapon characteristics of Deus Ex Mankind Divided modded (Mod Hardcore Revival 1.01).

2) The weapons :

- The base characteristics of the weapons have been changed (Damage, reloading time, recoil, rate of fire, range).
- The weapons customizations (How many spares parts are needed and how much their capacity are improved).
- The weapons mods (Scope, Silencer,...) : What bonus and malus they give to the firearms.
- The visual (text) stats of the weapons have been changed so they match the weapons' real characteristics (Now what you see is what you get).

Amount of praxis kits to enable Adam Jensen's Augmentation (MOD Hardcore Revival 1.01 for Deus Ex Mankind Divided).

3) Augmentations :

- The mod changes how many praxis are needed to enable Adam Jensen's augmentations.
- Some main augmentations are now disabled at the start of the game but can be enabled with praxis kits later.
- The rebreather augmentation now doesn't consume energy anymore.


4) Experience points rewards :

- The amount of xp received by the player for completing quests, for winning or losing conversation battles or for performing actions like knocking out enemies, hacking computers or consoles, reading notebooks or exploring secret areas has been changed. The mod makes the experience points system more balanced.

More details about the mod

Hardcore Revival 1.012 is a complete inventory mod : All playable items and weapons have been modded, including the special EMP ammos and DLC weapons.
- The items stack more so you can carry more of them in your inventory, which make the inventory management easier.
- The weapons take a little more inventory space so you can take less of them in the inventory (But for the players who dislike this, there is an optional version of the mod where the weapons have their original size).
To give an example, now ALL ammos stack up to 500 and the items to 50 (Instead of 200 and 25).

For the weapon modifications, not only their base stats have been modded but also their customized stats too.
Some examples of the changes made :
- Fully customized, the revolver's magazine can now contain only 7 bullets (17 wasn't realistic IMO).
- Otar's custom Revolver is now a little bit more powerful.
- The mod changes the Côte d'Azur Combat Rifle (which was pretty useless) into a powerful weapon.
- The Devastator Shotgun is a little more powerful now (as the Armor Piercing ammo for the Shotgun are rare).
- The Tranquilizer Rifle has now a better range so the player can use it to snipe some enemies NPCs at the top of the Atrium in the Dubail prologue.
- The Elite Zenith Pistol's damage has been nerfed so it is equal to the normal version of the Elite Pistol.
- Customizing the Elite Combat Rifle now require a lots of spare parts (as fully upgraded, this weapon is very powerful).
- When equipped with a silencer, the Lancer Rifle's power has been nerfed (Originally, only the visual stats was changed).

Le mod Hardcore Revival 1.012 modifie les stats des armes de Deus Ex Mankind Divided. Les stats du lance-grenades ont été modifiées (Mod Hardcore Revival pour Deus Ex Mankind Divided).

Now for the augmentations :
- The radar augmentation is disabled at the start of the game but can be enabled with praxis kits after the prologue (When Jensen visits Koller).
- The health regeneration aug is disabled as well (and like the radar, it can be enabled later by spending praxis kits in it).
- More praxis kits are needed to unlock Jensen's best augmentations and upgrades.
That said, for most augmentations, the increased cost in praxis kits isn't that big, excepted for a few augmentations which break the game's economy (like the dissassembler aug added by one of Deus Ex Mankind Divided's DLCs).
Anyways, the mod makes it impossible to unlock all praxis kits in one playthrought so the players have to choose what augmentations they want to enable, depending on their playstyle.
To unlock everything and make Adam Jensen "complete", you will need to start a party with the New Game + mode.

As for the experience rewards :
Even if Deus Ex Mankind Divided is more balanced than Deus Ex Human Revolution, its gameplay still favors players who play stealthly, non-lethally and use the hacking augmentation.
The mod Hardcore Revival 1.012 tries to fix that by changing the amount of xp received by the player.
A few examples below :
- The player gets less experience points if he hacks than if he uses a password or a code to unlock a console or a computer.
- You get the same amount of xp whether you win or lose a conversation battle. Want to be a Jackass like JC Denton ? Yes, you can (Now ;).
- The xp rewards for exploring "secret" areas has been severly nerfed : Now you will get barely no xp at all to crawl through vents and tunnels.
- The "Merciful Soul" bonus awarded for incapaciting enemies instead of killing them has been severely nerfed. Now you will be way less penalized for playing lethally.

Now about the level of difficulty : The Mod Hardcore Revival 1.012 for Deus Ex Mankind Divided increases a little the game's difficulty, but don't worry, it won't make the game unplayable. Far from it (It is still too easy IMHO :).

1) The mod increases the game's difficulty by making fighting and stealth a little bit harder :

To play without the wayfinder radar makes the game more interestic as you can't see the enemy NPCs on it on the HUD map and sometimes you think you have cleared the zone and... no, you didn't eliminate all enemies (Too bad). Of course, for those who want it, they can enable this augmentation after the prologue (That requires 6 praxis kits as this augmentation really makes the game easier).
Starting the game without the health regeneration enabled also makes the game harder and if you enable it after the prologue, you lose 3 praxis kits.
So if you do enable both theses augs after the first visit to Vaclav Koller, as you progress throughout the story, you will miss 9 praxis kits which you could have used to enable other augmentations. And also because the augmentations cost more. And for some areas which are packed with enemies, you may miss these augs.

2) The game makes also the gameplay more challenging by altering the economy :

- Now, it is more complicated to get rich easily and to customize the weapons (You will have to work harder to get theses 4 praxis kits from Tars).
Here is how it was achieved :
- Most items cost less credits (To counterbalance the fact that you can carry more of them). A few of them cost more.
- The base weapons cost more credits and when they are customized they cost a little bit less than before while the price of very rare weapons is high.
- The hypo-stimjectors, painkillers, biocells and beverages recover less energy and health points : So you need to consume more of them (and this way, you can't sell them).

Now to buy the praxis kits sold by the black market merchant Tars, you need more credits. The price of the shotgun has been changed (Mod Hardcore Revival 1.012 for the game Deus Ex Mankind Divided). More machine parts are now necessary to customize the weapons (Mod Hardcore Revival 1.01 for Deus Ex Mankind Divided).

- More spare parts are needed to craft items with the assembler augmentation and to customize weapons, so during combat your arsenal will be a little bit less powerful. That coupled with changes to weapons (including non-lethal ones) increases the game's challenge.
- The dissassembler augmentation which allow to break items into spare parts now costs 9 praxis kits : It is the augmentation which cost the most now. Not only did this augmentation broke the game's economy, it also broke the game's pace : After every fight with enemy NPCs, you would just have to drop your weapons out of the inventory, grab the enemies' weapons, break them in machine parts, take back your weapons and when in the Prague Hub, sell the parts to the black market merchants and get a tons of credits.
This is the reason why I made this augmentation require so many praxis kits to be enabled : Because the advantage it gives to the player is way too big.

In summary, this mod makes the game harder mainly by balancing more its gameplay and by pushing the player to do more choices.

Mod Hardcore Revival 1.0 (Original version of the mod)

This is a video presentation of the old version of the mod. It just changes the augmentations, limits the number of items which can be carried by the player (As contrary to the version 1.01 and 1.012 where the player can carry a lots more items), and it modifies the amounts of xp rewards the player receives when he completes missions and do various actions like knocking out npcs.

The first version of mod "Hardcore Revival" for Deus Ex Mankind Divided.

Download the MOD Hardcore Revival for Deus Ex Mankind Divided

Download the mod Hardcore Revival 1.012 on Nexus.

Download the mod Hardcore Revival 1.012 on Moddb.

NB : The installation instructions are contained in the mod's package.

Others pages of the site dedicated to the game :

Tutorials to mod Deus Ex Mankind Divided (Texts and videos).

Return to the presentation page of Deus Ex Mankind Divided.